Vysoký elegán tianského původu s jiskrami v očích.
Male Human Diviner
LN Humanoid (Human), Outsider (Native)
Init +12 Senses Perception +0
AC 13, touch 13, flat-footed 10 (3 Dex)
HP 8 (1d6+2)
For 1, Ref 3, Will 3
Resist fire 5
Speed 30 ft.
Melee dagger -1 (1d4-1/19-20)
Ranged dagger +3 (1d4-1/19-20)
Spell-like abilities (CL 1st; concentration +0)
1/day – Enlarge Person
Spells Usually Prepared (CL 1st; concentration +5)
1st – Grease (DC 15), Sleep (DC 15), Comprehend Languages (s)
0 – Daze (DC 14), Acid Splash, Light , Detect Magic (s)
Opposition schools Illusion, Necromancy, Transmutation
Str 8, Dex 16, Con 12, Int 18, Wis 10, Cha 9
Base atk +0; CMB -1; CMD 12
Feats Additional Traits, Scribe Scroll
Skills Bluff +9, Diplomacy +8, Knowledge (Arcana) +8, Knowledge (Religion) +8, Perception +0, Profession (Priest) +4, Spellcraft +8
Languages Common (Taldan), Skald, Tien, Varisian, Infernal
SQ Arcane bond (Familiar; white bunny named Xull), Aura (LE)
Traits Extremely Fashionable, Student of Philosophy, Witty Repartee, Younger Sibling (Ameiko); race: Fire Insight, Mostly Human, Wildfire Heart
Gear acid flask, arcane reagents (25gp), the Asmodean Disciplines, belt pouch, chalk, cologne, dagger, iron holy symbol of Asmodeus, parchement (10), scholar’s outfit, scrivener’s kit, scroll box, spell component pouch, spellbook (All 0 spells; 1st – Adhesive Spittle, Charm person, Comprehend Languages, Grease, Identify, Mage Armor, Sleep), staff, waterproof bag; 24gp, 2sp, 4cp
Forewarned (Su) You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.
Prescience (Su) At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.